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 Rankings Guide

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Rlgruber
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PostSubject: Rankings Guide   Mon Nov 04, 2013 11:40 am

Now, here at PokeRev, we want to encourage a more free nad yet exiting environment. And lets be honest, we all get annoyed with the "level 1-100" system, and keeping track of stats. So, we are using a tier system for ranks. One could compare them to naruto-style ranks, E-S. Each rank will be earned, or started at, and with it comes different bonuses.


Pokemon Move Ranks


Rank 1: Attacks with up to 20 base power, and no more than 30% chance to cause a status ailment, and only 1 attack. Examples of common Tier/Rank 1 moves are: Poison Sting, lick, furry cutter, and bubble. Pin Missile, for example, would not be in this tier, as it attacks multiple times, making it stronger than the base power implies.

Rank 2: Attacks with a base power up to 40, or else no higher than 20, but with a high chance of causing status problems that are not major, such as loss of some speed. This would be where the move "mud slap" would be, but anyone can grab some mud and throw it at someones eyes, so it isn't classified as an attack here. This would be where small stat boosts are as well, such as harden. This is also where multiple hit moves with a base attack of 15% or lower are. Moves in this rank include: furry attack, pound, tackle, ember, water gun, Absorb,  and gust.

Rank 3: Attacks with up to 60 base power, with at most 20% chance of inflicting a status condition. Moves that do not cause damage but have up to 60% chance to inflict major status conditions like paralyze, sleep, or burn, also fall here. Also, any multi-hit attack with a base power of up to 25 are put here. Self damaging moves up to 80 base power with a recoil are placed here. These moves include: water pulse, mega drain, flame wheel, low sweep, hypnosis, and more.

Rank 4: These are the moves that reach a base power of 80. In addition, they can have up to a 20% chance at inflicting a status ailment or stat drop. In addition, multi-hit attacks with a base power of up to 35 are placed here, as wll as moves with at least 1/4 recoil with no higher than 100 base power. Ranks with up to 50% chance to inflict a status with no damage go here. This is also allowable if the user must rest before or after using the move. Moves such as: Double kick, shadow ball, slash, solar beam, stun spore, and more.

Rank 5: These moves can boast a base power of up to 100, in addition to a chance of up to 20% to inflict a status condition at the same time. Moves with multiple hits, each hit with a 50 base power or lower, fit here. In addition, moves that have a base power of 120 and a recoil are placed here. Moves with up to 75% max chance to inflict a status but no damage go here.The same applies for moves that require rest after or before being used. Also note: self sacrificing moves fit into this rank. Multi hit moves with a base power of up to 40 go here. Moves such as: thunderbolt, explosion, hammer arm, and earthquake are in this category.

Rank 6: Now we are getting to famously powerful moves, these moves may have a base power of up to 120 and 20% chance of a secondary effect, or less and a higher chance. In addition, moves within 140 base power with recoil or having to wait before/after a turn. Any attack with more than 75% chance to inflict a serious status problem falls here, but may not have a bass power. However it must be at a single target. Multi hit moves higher than 50 base power go here. This makes this rank home to truly amazing moves such as thunder, overheat, hydro pump, mega horn and more.

Rank 7: Rank 7 boasts moves with a base power of up to 140, and up to a 20% chance of inflicting a secondary effect. Base Powers of up to 160 can be reached if it requires a turn before or after the move, to rest or charge up, or if it has a recoil. Moves that have a 100% base accuracy and inflict major status problems on multiple targets fall here. This means attacks like Dark Void, a 100% chance of sleep for multiple foes, would fall in this rank, even though it does no damage. Multi hit attacks with up to 60 base power go here. This makes these attacks truly awe inspiring, such as: Frenzy Plant, Hydro Cannon, Focus Punch, and more.

Rank 8: These moves are the definition of "over powered." That is really all that can be said. On the psypoke's website, the only one I could find that fit this category was V Create, with a base 180 power, though it did have some stat reductions. Getting these moves approved is going to take one heck of a doing.


Last edited by Rlgruber / Jisan on Thu Nov 14, 2013 1:16 am; edited 4 times in total
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PostSubject: Re: Rankings Guide   Thu Nov 14, 2013 1:12 am


Pokemon / Pokemorph / Trainer Ranks


By now you probably see that we have no normal leveling system. Ours is entirely custom and created by us. So, as the title above shows, you will have rankings, no matter what you are. If you RP as just a pokemon, well, you have a rank. Trainer? Well, you get a rank as well. Pokemorph? You get a rank.

These ranks co-incide with the move ranks, as there are a total of 8. Why? Because you need to be of a rank equal to or greater than a moves rank to use it, or at least your pokemon does. And unless your pokemon is yourself, it probably won't listen to you if it outranks you. Look at ash and charizard. Ash could not get him to listen, but why should a very powerful pokemon like him take orders from a dorky novice like ash was? In addition, each rank is a title you may well be called by. After all, if  your the champion then why shouldn't people call you "master ___" right? And remember, pokemon will often disobey a trainer if the pokemon has a battle rank higher than the trainer rank of the trainer.

Trainer / Morph Rank Titles

Novice: You have just started your jouney, and are very "wet behind the ears" your best bed for pokemon are Rank 1 pokemon, such as weedle, nincada, or any pokemon who is just as wet behind the ears in terms of battling as you. These trainers are truly the least informed. They probably do not now all the names of the types, and if they do, they definately do not know all the weaknesses and strengths. This was Ash's rank, and notice that he once sent out a caterpie to fight a pidgy, which eat caterpie.

Apprentice: You are no longer some stupid kid who has no real clue when it comes to battling. You are getting it, you are starting to see there is a grace to battling, and now it's time you get moving, you and your pokemon have an enormous amount to learn. Basic starters often seen in the series and games are at this level. And trainers are allowed to start at Apprentice, if they so choose. These trainers only really now the basics of the world. At this point, you now pidgy's might eat a caterpie. You might know that grass pokemon are weak not only to the obvious fire, but flying types as well.

Adept: Things are progressing nicely, and you are starting to be better able to battle. Consider this the average pokemon trainer with a badge or two under his belt. His pokemon might be evolving for the first time, excepting those who are using early-evolving pokemon, like many bug types. You have the basics down, and thus improved, but you still have a long way to go. Here you have the basics down for the most part. The basic types like grass, fire, water, etc. you have down for the most part. You might know all of a grass pokemons weaknesses. But you are missing a lot of knowledge.

Journeyman:  These trainers have nabbed several badges, and if not, probably could do so. Their understanding of battle is growing, and they are earnning some respect among other trainers. Keep going, you are almost ready to move on to more than just contests and badges. You are getting the types down for sure, and at this stage, you are getting experienced.

Competent: Participating in battles, getting a good number of badges or contest wins, you are moving right along, and are ready to get moving. Keep it up! You are now a well respected trainer, it might be time to start challenging those really strong gym leaders you havn't been able to beat.

Elite: At this rank, you are done with the gyms, at least in terms of nabbing badges. It's time to head out and take on major tournements, or settle down as a gym leader yourself. And new gyms are always nice. Perhaps you should make some funds and create you own gym.

Artisan: It's beautiful when you fight. The strategies you can see, the very long harsh hours of training and climbing up the training ranks. This is where you say "to heck with being a normal trainer, time to take over someones slot on the Elite 4!"

Master: You are truly the highest of the trainers. Even your enemies know to fear you. When you fight, it;s easy to see the beauty of your pokemon, which have spent long durations training with you. You are one of the best the world has to offer.


Last edited by Rlgruber / Jisan on Sat Nov 16, 2013 11:56 pm; edited 2 times in total
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PostSubject: Re: Rankings Guide   Thu Nov 14, 2013 1:12 am


Pokemon/Pokemorph Battle Rankings:


Each pokemon has different rankings, but this is far differing from the games level system. How? Well, no one pokemon is totally inferior to another. Even a butter free is a viable compat pokemon, despite what the games give it in terms of stats. The problems here come less from stats, and more from common sense and creativity. Butterfree will never be as fast as crobat. And it will never have as strong a physical attack. That said, special attack and defense are differing greatly, and can be very high, higher than the game would allow. Without further ado, the pokemon rank / stat ladder.

Rank 1: This rank of pokemon is a pokemon at it’s weakest. Speed at this rank is negligible, ie, ie can’t move, or moves ridiculously slowly. Strength in this rage is much the same, it can’t hardly lift anything smaller than a small rock, any tackles are no doubt going to tickle at best. Defense is like a wet paper bag, as is special defence. And special attack is much the same. There just are no real statistics or comparisons to give. Examples: Caterpie, Weedle, Nincada. This is full of the base level bug type pokemon. Pokemon of this rank may only use rank 1 attacks.

Rank 2: This is the rank most starter pokemon are at upon getting them. Speed is such that it might, at full sprint, keep up with a very briskly walking human. Their stats are comparable to around the time they just a bit stronger than the starting pokemon in the game series. These pokemon have the ability to start laying on some pain if they were to attack a humans. They could create some minor buising with good hits, and as far as special attack goes, a charmander’s ember could give you a nice patch of first degree burn if not treated promptly. Rank 2 attacks are about the strongest moves that can be used. Pokemon evolve if they evolve in the games between levels 7 and 9.


Rank 3: Speed is picking up, and they came match a human running their fastest, making them as fast as any person. Strength and special attack are starting to be able to hold their own, and a clear step above those who just started their journey. Pokemon/morphs of this rank may use rank 2 attacks. Pokemon evolve if they evolve in the games between levels 10 and 14.

Rank 4 These pokemon, in terms of speed, can make a brisk walk as fast as a human can full on sprint, making them faster now than people. Attacks start getting serious at this rank, and those pokemon who are late evolvers are probably hitting their first evolution at this stage. Rank 3 attacks are available now. Pokemon evolve if they evolve in the games between levels 15 and 20.

Rank 5: Pokemon who evolve around the same time as the starters are between their first and second evolutions. Speed is getting greater, easily outpacing even the fastest human. Rank 4 and Rank 5 moves both become available here. Pokemon evolve if they evolve in the games between levels 21 and 35.

Rank 6: Speed and power are far beyond human capabilities. Physical attacks can break wooden 2 by 4s easily, and cause great damage to buildings if sustained. Rank 6 moves open up to those of this rank. Pokemon evolve if they evolve in the games between levels 36 and 50.

Rank 7: These pokemon have reached nearly as high levels as possible. Late starters are fully evolved, meaning pokemon like Salamence are done with their evolutions. Rank 7 moves open up here. "Stats" of this level are nearing their maximum. Pokemon evolve if they evolve in the games if they are level 51 or higher.

Rank 8: Rank 8 pokemon are legendary, and amazingly powerful. Should a trainer obtain a pokemon of such power, no matter what the type or kind, it will be known across the world for it's power. Rank 8 moves are unlocked here. Only pokemon characters themselves may reach this rank. The only way for a trainer to get a pokemon of this rank is to capture a pokemon PC.

Rank 9+: This is entirely for the purpose of stats. No pokemon or pokemorph, even legendary pokemon, can reach this point. This is mainly for high ranking pokemon/morphs whose stats may exceed 8. An example is a beedrill who has 1 spec. attack, trading them all in to boost speed.


Last edited by Rlgruber on Tue Nov 19, 2013 2:41 am; edited 5 times in total
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PostSubject: Re: Rankings Guide   Fri Nov 15, 2013 5:32 pm


Additional Notes



  • Moves that do damage equal to the users level are considered to have the highest base power ranked move they can use (not the base power of moves with recoil of other drawbacks.) at that point. For example, a level 5 ghastly's night shade will be at base power of 100.

  • Items that do a set damage of up to a certain base power are considered of that rank. If a move only ever does 20 damage, than it is a rank 1 move.








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